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Armies of exigo update 1.9
Armies of exigo update 1.9









armies of exigo update 1.9

For example: Swordsmans attack enemy units that are currently constructing a building BEFORE attacking buildings. Attack order has been slightly changed.Assigning more harvester units to gold fields yields more income due to more intelligent pathfinding and behavior. Harvesting units (Harvester, Peon, Peasant) are now more intelligent. GameSpy: Custom games without open player slots are no longer indicated in the Custom Game List.Removed unnecessary items from the HUD of referees and observers.Enemy players who selected to play with Random race are now indicated with a unique Random icon in the Diplomacy Window.This also is the case with terrains marked as "impassable" in the game's Scenario Editor. Flying units are now unable to enter a Dimension Portal, if the other end of the Dimension Portal is on a terrain type which is impassable by air units.The Stalker's Defile spell no longer has an effect on spellcasting abilities of ground units.GameSpy: When switched to desktop or to another program AoX is automatically put in the foreground on GameSpy game starting.GameSpy: Advanced and more intelligent matchmaking.In multiplayer games, during the "Waiting for Players" message, players can no longer save the game.GameSpy: The map Spider Realm is no longer available in 1v1 ladder.Improved hotkey management and hotkey-conflict monitoring.This change applies to the following triggers: "Basic Commands\System commands\Actions" group: When executing a text output trigger that refers to empty text, nothing appears in the game.Options Window -> Game Panel: "Left Click Clears Previous Selection" can now only be modified if the "Allow Empty Selection" option is turned ON.With this trigger the user can query the number of units being trained in a given location. New trigger: "NumOnProducedEntityType" in group "Basic Commands\Entity Commands\NumOnProducedEntityType".Players who do not have a mainbase and do not start building one within 2 minutes will be revealed to enemy players on the minimap/worldview.Supergroup hotkeys can now be viewed and new hotkeys can be assigned to them in Option Window -> Controls Panel -> Selection.Resource transfer loss: Target player receives X amount of Gold/Gem/Wood where X is: sent resource - sent resource * (target player's actual supply / 400) (10% loss minimum).Maps added with observer slots (\Scenario\Custom\).The Single Player campaign has been left relatively unchanged in order to preserve the progression and balance of that particular mode.

ARMIES OF EXIGO UPDATE 1.9 PATCH

NOTE: Most of the balance changes and fixes included with this patch only affect the multiplayer and skirmish modes in AoX.WARNING: Previous Armies of Exigo (v1.0b - v1.3) replay and save files are not compatible with this patch.Armies of Exigo Change Log (Multiplayer Patch 1.4).











Armies of exigo update 1.9